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//! Archives come in various flavors, and the specific variant you'll need to use depends on which game you're working with. Learn more by choosing one of [`tes3`], [`tes4`], or [`fo4`].
//!
//! If you are uncertain of the origins of your archive, then you may use [`guess_format`] to find a starting point.
//!
//! # A note on strings
//! The Creation Engine absolutely does not handle unicode correctly, and even has some nasty, extant bugs which exist related to characters that utilize the extended ascii range. As such, all strings are marked as binary strings, without encoding (see also [`BStr`] or [`BString`]). If you must re-encode strings, then, generally speaking, they are encoded using the system code page of whatever computer happened to write the archive. That means English copies of the game are encoded using Windows-1252, Russian copies using Windows-1251, etc. However, this is not a guarantee and is the source of much consternation when writing internationalized applications for the Creation Engine games.

#![warn(
    clippy::pedantic,
    clippy::single_char_lifetime_names,
    clippy::std_instead_of_core
)]
#![allow(
    unknown_lints,
    clippy::enum_glob_use,
    clippy::missing_errors_doc,
    clippy::struct_field_names
)]

mod cc;
mod containers;
mod derive;
pub mod fo4;
mod guess;
mod hashing;
mod io;
mod protocols;
pub mod tes3;
pub mod tes4;

pub use guess::{guess_format, FileFormat};

/// Makes a shallow copy of the input.
///
/// The lifetime of the result is tied to the input buffer.
pub struct Borrowed<'borrow>(pub &'borrow [u8]);

/// Makes a deep copy of the input.
///
/// The lifetime of the result is independent of the input buffer.
pub struct Copied<'copy>(pub &'copy [u8]);

mod private {
    pub trait Sealed {}
}

use private::Sealed;

/// A trait that enables reading from various sources.
pub trait Reader<T>: Sealed {
    type Error;
    type Item;

    /// Reads an instance of `Self::Item` from the given source.
    fn read(source: T) -> core::result::Result<Self::Item, Self::Error>;
}

/// A trait that creates an optionally compressed container using the given value.
pub trait CompressableFrom<T>: Sealed {
    /// Makes a compressed instance of `Self` using the given data.
    #[must_use]
    fn from_compressed(value: T, decompressed_len: usize) -> Self;

    /// Makes a decompressed instance of `Self` using the given data.
    #[must_use]
    fn from_decompressed(value: T) -> Self;
}

/// Indicates whether the operation should finish by compressing the data or not.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum CompressionResult {
    /// The data will finish in a compressed state.
    Compressed,
    /// The data will finish in a decompressed state.
    #[default]
    Decompressed,
}

/// A trait that enables reading from various sources, with configuration options.
pub trait ReaderWithOptions<T>: Sealed {
    type Error;
    type Item;
    type Options;

    /// Reads an instance of `Self::Item` from the given source, using the given options.
    fn read(source: T, options: &Self::Options) -> core::result::Result<Self::Item, Self::Error>;
}

pub use bstr::{BStr, BString, ByteSlice, ByteVec};

/// Convenience using statements for traits that are needed to work with the library.
pub mod prelude {
    pub use crate::{CompressableFrom as _, Reader as _, ReaderWithOptions as _};
}