struct final
#include <bsa/fo4.hpp>
compression_params Common parameters to configure how chunks are compressed.
// Configure for FO4/FO76 bsa::fo4::chunk::compression_params{ .compression_format_ = bsa::fo4::compression_format::zip, .compression_level_ = bsa::fo4::compression_level::fo4, }; // Configure for FO4 on the xbox bsa::fo4::chunk::compression_params{ .compression_format_ = bsa::fo4::compression_format::zip, .compression_level_ = bsa::fo4::compression_level::fo4_xbox, }; // Configure for SF, general format bsa::fo4::chunk::compression_params{ .compression_format_ = bsa::fo4::compression_format::zip, .compression_level_ = bsa::fo4::compression_level::sf, }; // Configure for SF, directx format bsa::fo4::chunk::compression_params{ .compression_format_ = bsa::fo4::compression_format::lz4, };
Public variables
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compression_
format compression_format_ - The format to compress the data with.
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compression_
level compression_level_ - The level to compress the data at.